Town: Gē̌tḩ Lűä Nêōw

Gē̌tḩ Lűä Nêōw

Gē̌tḩ Lűä Nêōw
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceFǎshfoīy Region
RegionNar Zōv Brushlands
Founded1480
Community LeaderHigh Chief Zlèbê Shëi Kthêd
Area5 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation3952 m (12965 ft)
Average Yearly Precipitation279 cm/y (109 in/y)
Population1234
Population Density246 people per km2 (617 people per mi2)
Town AuraAbjuration
Naming
Native nameGē̌tḩ Lűä Nêōw
Pronunciation/gæ̌θ/ /lʌ̋æ/
Direct Translation[intimate] [heel]
Translation[Not Yet Translated]

Gē̌tḩ Lűä Nêōw (/gæ̌θ/ /lʌ̋æ/ [intimate] [heel]) is a subtropical Town located in the Fǎshfoīy Region of the Confederation of Goblin Tribes.

The name Gē̌tḩ Lűä Nêōw is derived from the Goblin language, as Gē̌tḩ Lűä Nêōw was founded by Shëgarê Trtegepí Shêrênm, who was culturaly Goblin.

Climate

Gē̌tḩ Lűä Nêōw has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 1°C (33°F). Gē̌tḩ Lűä Nêōw receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gē̌tḩ Lűä Nêōw covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3952 m (12965 ft) above sea level.

Overview

Gē̌tḩ Lűä Nêōw was founded durring the late 16th century in spring of the year 1480, by Shëgarê Trtegepí Shêrênm. The establishment of Gē̌tḩ Lűä Nêōw suffered from many setbacks, delays, and obsticles, most notably a group of Gē̌tḩ Lűä Nêōw which required millitary assistance exterminate before the community could finish being built.

Gē̌tḩ Lűä Nêōw was built using the conventions of Goblin durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Gē̌tḩ Lűä Nêōw is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gē̌tḩ Lűä Nêōw is buildings are arranged arround a network of crampt paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. The town's minimaly adiquite are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Before you’ve even set foot into the heart of Gē̌tḩ Lűä Nêōw, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This town certainly loves its god.

Civic Infrastructure

Gē̌tḩ Lűä Nêōw possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Gē̌tḩ Lűä Nêōw has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gē̌tḩ Lűä Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gē̌tḩ Lűä Nêōw.

Gē̌tḩ Lűä Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gē̌tḩ Lűä Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gē̌tḩ Lűä Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gē̌tḩ Lűä Nêōw's public wards, blessings, and other arcane systems.

Gē̌tḩ Lűä Nêōw possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Gē̌tḩ Lűä Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Gē̌tḩ Lűä Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Gē̌tḩ Lűä Nêōw's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, spring is long in Gē̌tḩ Lűä Nêōw.

The Leshy, Lichen near Gē̌tḩ Lűä Nêōw are known to be quite timid.

Gē̌tḩ Lűä Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Mysticism energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 4997 m2
    • Cattle and Similar Creatures: 308
    • Poultry: 3702
    • Swine: 246
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 123

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

376 of Gē̌tḩ Lűä Nêōw's population work within a Foundational Occupation.

760 of Gē̌tḩ Lűä Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 98 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Gē̌tḩ Lűä Nêōw is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. was immortalized in song for this deed.

History